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 Fleet saving from phalanx scanners

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crovax
Rank: Hydra (40,000 points)
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Location : Iowa, U.S.

PostSubject: Fleet saving from phalanx scanners   Thu Jun 24, 2010 11:39 pm

What are some ways to do it? Does a deployment recall work? Got some people near me with moons and I want to be ready for when it starts happening.
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Kinkyfriedman
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PostSubject: Re: Fleet saving from phalanx scanners   Fri Jun 25, 2010 12:01 am

same, just loged on and saw the guy one SS away from me, who was a LTPOG alliance member, with a 300k df field, just got crashed useing the moon next to me Sad
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Chaotic Shadow
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PostSubject: Re: Fleet saving from phalanx scanners   Fri Jun 25, 2010 12:17 am

This is one of the many tricks you learn with time in Ogame Wink send your fleet/res on a recycle mission , they are (or atleast used to be ) invisible to phalanx. When moving fleets between your own planets ALWAYS deploy them because if you get lanx'd and you are doing a transport mission they can time their attack to land 1 sec after your fleet lands on the return flight when you cant recall , leaving no time to fleet save. If you deploy then you can always recall, but be carefull still, if they are a really good player and want your fleet they can check the co'ords of your planet and judge the recall time then send a fleet to make you recall and still try to time it on the way back. This is not very accurate usually but ive seen it done lol. I may be forgeting some things at the moment but I'll edit it back in when I remember more lol.

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crovax
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PostSubject: Re: Fleet saving from phalanx scanners   Fri Jun 25, 2010 4:43 pm

Alright thank you for the info.
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Oceanus
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PostSubject: Re: Fleet saving from phalanx scanners   Fri Jun 25, 2010 6:22 pm

It all sounds very complicated Suspect

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Poseidon
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PostSubject: Re: Fleet saving from phalanx scanners   Fri Jun 25, 2010 7:36 pm

the recycling missions are still invisible to phalanx in redesign, chaotic pretty much covered everything else Wink

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