thortful_musing Rank: Sea Serpent (12,500 points)
Posts : 263 Join date : 2010-06-15 Location : Sydney
| Subject: the magic of ogame! Sun Jul 18, 2010 3:34 am | |
| Observations lead to the only plausible conclusion is that Ogame is magical.
deut is used up as much for a one-way deployment mission as a two way anything else mission deut is used up for going to the planet next to your planet (ie. travelling 1 planet across), but in other systems each planet has same consumption deathstars use a magical cannon rapidfire involves ships firing faster than theyr supposed to, while for most ships they can't actually shoot fast. you can mine a planet infinitely! theres no end to the (unnamed and therefore magical) metal or the (unnamed and therefore magical) crystal the people on your planets build solar panels, which are incredibly inefficient, instead of finding other energy (eg. carbon-based) on each planet
anyone know any other reasons why Ogame is magical? how much did the designers fail? | |
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dethon Rank: Sea Serpent (12,500 points)
Posts : 894 Join date : 2010-05-31 Age : 28 Location : SURREY GUILDFORD
| Subject: Re: the magic of ogame! Sun Jul 18, 2010 5:49 am | |
| - thortful_musing wrote:
- Observations lead to the only plausible conclusion is that Ogame is magical.
deut is used up as much for a one-way deployment mission as a two way anything else mission deut is used up for going to the planet next to your planet (ie. travelling 1 planet across), but in other systems each planet has same consumption deathstars use a magical cannon rapidfire involves ships firing faster than theyr supposed to, while for most ships they can't actually shoot fast. you can mine a planet infinitely! theres no end to the (unnamed and therefore magical) metal or the (unnamed and therefore magical) crystal the people on your planets build solar panels, which are incredibly inefficient, instead of finding other energy (eg. carbon-based) on each planet
anyone know any other reasons why Ogame is magical? how much did the designers fail? yer lol if you turn your ships around like after 10 seconds if you have change your mind where you want to send them you lose all the deuterium i lost 13k on my last turn around lol | |
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thortful_musing Rank: Sea Serpent (12,500 points)
Posts : 263 Join date : 2010-06-15 Location : Sydney
| Subject: Re: the magic of ogame! Sun Jul 18, 2010 6:25 pm | |
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Duze Rank: Merking (25,000 points)
Posts : 135 Join date : 2010-06-20 Age : 36
| Subject: Re: the magic of ogame! Mon Jul 19, 2010 1:34 am | |
| - thortful_musing wrote:
- Observations lead to the only plausible conclusion is that Ogame is magical.
deut is used up as much for a one-way deployment mission as a two way anything else mission deut is used up for going to the planet next to your planet (ie. travelling 1 planet across), but in other systems each planet has same consumption deathstars use a magical cannon rapidfire involves ships firing faster than theyr supposed to, while for most ships they can't actually shoot fast. you can mine a planet infinitely! theres no end to the (unnamed and therefore magical) metal or the (unnamed and therefore magical) crystal the people on your planets build solar panels, which are incredibly inefficient, instead of finding other energy (eg. carbon-based) on each planet
anyone know any other reasons why Ogame is magical? how much did the designers fail? Deut is used that way for gameplay issues:) Although there is a perfectly reasonable explanation for the deut cost of moving to another system... You have to warp jump to get there... And you simply get out of warp right next to the planet you want... Whereas in your own system you just fly:) Rapidfire is supposed to mimic the fact that the gun is big:) Shooting 10 LFs with the same single shot:) It works the way it does for gameplay purposes:) Same with the mines:) Carbonbased fuel is terribly inefficient and also destroys the climate... They do use deut-energy also;) But mostly people think it is too expensive:) It's a game:) It has to be fun too! | |
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thortful_musing Rank: Sea Serpent (12,500 points)
Posts : 263 Join date : 2010-06-15 Location : Sydney
| Subject: Re: the magic of ogame! Mon Jul 19, 2010 1:46 am | |
| - Quote :
- It's a game:) It has to be fun too!
naw and you just killed my fun... lol jks i knew someone would come and be all explainy on me | |
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Duze Rank: Merking (25,000 points)
Posts : 135 Join date : 2010-06-20 Age : 36
| Subject: Re: the magic of ogame! Mon Jul 19, 2010 2:24 am | |
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dethon Rank: Sea Serpent (12,500 points)
Posts : 894 Join date : 2010-05-31 Age : 28 Location : SURREY GUILDFORD
| Subject: Re: the magic of ogame! Mon Jul 19, 2010 8:07 am | |
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